vertex_end(buffer);
参数 | 描述 |
---|---|
buffer | The buffer to end writing to. |
返回: N/A(无返回值)
With this function you end the building of the custom primitive.
Once you call this command the primitive can be used in the
vertex_submit function
for use in a shader or you can freeze the buffer (making the vertex
buffer used read-only and much faster) using vertex_freeze.
vertex_end(buff);
The above code will end the defining of a custom primitive.